![]() ![]() However, Type-0’s inability to convey much of its weightier themes comes from a deeply rooted problem it has with exposition and establishing potentially interesting characters. ![]() You’re led to believe that Type-0 will find a darker place for the series that forgoes Final Fantasy’s occasional silliness and lighthearted humor, and for what it’s worth, the game does have an interesting perspective of survivor’s guilt and the weight of war on soldiers. Civilians are seen slaughtered in the streets, while soldiers are forced to watch their brothers-in-arms die, resting on the backs of dying chocobos. Type-0’s opening moments hint at a more war-torn and gritty Final Fantasy than the series is known for. What might have been a fine game on a PSP is filled with issues that may have been caused by the game’s transition to consoles, but many of which seem to just be inherent to the game’s design and direction. As earnest of an attempt as Square-Enix made in bringing Final Fantasy Type-0 to the States, the PlayStation Portable game’s transition to HD only magnifies the cut corners seen in a handheld game.
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